Respawn Entertainment CEO Vince Zampella has recently confirmed that the new ‘Titanfall’ sequel is in-development and will be a multiplatform release across Xbox One, PS4 and Windows PC.
In an interview with IGN ahead of the BAFTA Game Awards, Zampella dropped the news without the typical hesitation you’d expect from most developers discussing their current projects.
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform,” Zampella said.
It isn’t a huge surprise that a big title like last year’s Titanfall’ would be getting a sequel. If anything, the possibility of it has been mostly an assumption considering the game’s sales figures and critical reception. However, the big point to take away from all this is the confirmation that the sequel is not going to be a console exclusive.
According to Respawn Entertainment COO Dusty Welch during the same interview, the exclusivity of ‘Titanfall’ was always a business deal at the end of the day. But when asked if there was anything they could do differently with the game, it would definitely be the concept of its limited platform release across Xbox One and Windows PC only.
Zampella, known for his work at Infinity Ward on the ‘Call of Duty’ franchise, also commented further on the design choice of ‘Titanfall’s’ multiplayer-only approach.
“I wouldn’t have done it differently,” Zampella said. “We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’ hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
Lastly, in light of the recent news of all of ‘Titanfall’s’ DLC being free to download, Zampella expressed that establishing a DLC model that trickles out free maps over time, much like ‘Evolve’, could be the ideal way to push forward for the future.
“I think that’s a fantastic way to do it,” he said. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know if we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”